This was for my 2D game art class. The theme I chose for the game was space, so I decided to use the design of the latest spacesuit from the latest space program, which was the Artemis Program. The character is separated into segments for animating in Unity.
The image above shows my process of creating this character. The character was created in Adobe Photoshop.
From left to right:
1. The base colors I used for each part of the body.
2. Added large details and base colors.
3. Added shading/texture.
4. Separated the segments.
5. Created/edited duplicates of the arms/legs for the limbs on the left side.
This was for my 3D Modeling class, where we were to design, model, and texture a bludgeoning or cleaving weapon. I chose a bludgeoning weapon, and the idea I came up with was a "Pipe Wrench", as in a pipe wrench made of pipes.
Modeled in Maya 2023.
1. Initial High Poly
2. Initial Low Poly
3. Final High Poly
4. Final Low Poly
5. Final Low Poly with texturing (looks better in the renders)
Textured and rendered in Adobe Substance Painter.